1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
package ui
import (
"github.com/gdamore/tcell/v2"
"rickub.com/turbo-editors/turbo-core/theme"
)
// Widget is anything the framework draws and hands events to.
//
// Bounds are in absolute screen coordinates. That makes hit-testing a mouse
// click a plain rectangle test, at the cost of every container having to place
// its children in screen space — a trade this package makes everywhere.
//
// HandleKey and HandleMouse return whether they consumed the event. An
// unconsumed event travels on to whatever is behind, which is how a click that
// misses every control lands on the window underneath.
type Widget interface {
Bounds() Rect
SetBounds(r Rect)
Draw(p *Painter, th *theme.Theme)
HandleKey(ev *tcell.EventKey) bool
HandleMouse(ev *tcell.EventMouse) bool
}
// Focusable is a widget that can hold the keyboard focus inside a dialog.
type Focusable interface {
Widget
SetFocused(focused bool)
Focused() bool
CanFocus() bool
}
// Box is the state every widget has: where it is. Embed it to get Bounds,
// SetBounds and event handlers that ignore everything, then override only what
// the widget actually reacts to.
type Box struct {
bounds Rect
}
// Bounds returns the widget's rectangle, in absolute screen coordinates.
func (b *Box) Bounds() Rect { return b.bounds }
// SetBounds places the widget. Containers call it when they lay out.
func (b *Box) SetBounds(r Rect) { b.bounds = r }
// HandleKey ignores the key. Widgets that react to keys override this.
func (b *Box) HandleKey(*tcell.EventKey) bool { return false }
// HandleMouse ignores the click. Widgets that react to the mouse override it.
func (b *Box) HandleMouse(*tcell.EventMouse) bool { return false }
// hit reports whether a mouse event landed on the widget.
func (b *Box) hit(ev *tcell.EventMouse) bool {
x, y := ev.Position()
return b.bounds.Contains(x, y)
}
// FocusBox is Box plus the focus flag, for widgets that live in a dialog.
type FocusBox struct {
Box
focused bool
}
// Focused reports whether this widget currently has the keyboard focus.
func (f *FocusBox) Focused() bool { return f.focused }
// SetFocused gives or takes the keyboard focus.
func (f *FocusBox) SetFocused(focused bool) { f.focused = focused }
// CanFocus reports whether the focus ring should stop here. Widgets that are
// only decoration, such as a label, override this to return false.
func (f *FocusBox) CanFocus() bool { return true }
|