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package ui
import (
"strings"
"testing"
"github.com/gdamore/tcell/v2"
"codeberg.org/turbo-editors/turbo-core/theme"
)
// newTestScreen returns a simulated terminal of the given size, already
// initialised, together with a painter covering it.
//
// tcell's SimulationScreen is a real Screen that draws into memory, so every
// widget below is exercised through exactly the code path a terminal takes —
// no rendering is stubbed out.
func newTestScreen(t *testing.T, width, height int) (tcell.SimulationScreen, *Painter) {
t.Helper()
screen := tcell.NewSimulationScreen("UTF-8")
if err := screen.Init(); err != nil {
t.Fatalf("initialising the simulation screen: %v", err)
}
t.Cleanup(screen.Fini)
screen.SetSize(width, height)
return screen, NewPainter(screen)
}
// screenLines returns what the simulated screen currently shows, one string
// per row, so a test can assert on the picture rather than on cells.
func screenLines(t *testing.T, screen tcell.SimulationScreen) []string {
t.Helper()
cells, width, height := screen.GetContents()
lines := make([]string, height)
for y := range height {
var row strings.Builder
for x := range width {
runes := cells[y*width+x].Runes
if len(runes) == 0 {
row.WriteRune(' ')
continue
}
row.WriteRune(runes[0])
}
lines[y] = row.String()
}
return lines
}
// styleAt returns the style of one cell of the simulated screen.
func styleAt(t *testing.T, screen tcell.SimulationScreen, x, y int) tcell.Style {
t.Helper()
cells, width, _ := screen.GetContents()
return cells[y*width+x].Style
}
// testTheme is a theme whose every key has a distinct, easily recognised
// colour, so a test can prove which style was used.
func testTheme(t *testing.T) *theme.Theme {
t.Helper()
th, err := theme.Parse([]byte(`
[colors]
default = { fg = "white", bg = "black" }
desktop = { fg = "blue", bg = "navy" }
shadow = { fg = "gray", bg = "black" }
"menu.bar" = { fg = "black", bg = "silver" }
"menu.item" = { fg = "black", bg = "silver" }
"menu.selected" = { fg = "black", bg = "green" }
"menu.shortcut" = { fg = "maroon", bg = "silver" }
"menu.disabled" = { fg = "gray", bg = "silver" }
"window.frame.active" = { fg = "white", bg = "navy" }
"window.frame.inactive" = { fg = "silver", bg = "navy" }
"window.title.active" = { fg = "yellow", bg = "navy" }
"window.title.inactive" = { fg = "silver", bg = "navy" }
"window.body" = { fg = "silver", bg = "navy" }
statusbar = { fg = "black", bg = "silver" }
"statusbar.key" = { fg = "maroon", bg = "silver" }
"statusbar.hint" = { fg = "navy", bg = "silver" }
scrollbar = { fg = "navy", bg = "teal" }
"scrollbar.thumb" = { fg = "aqua", bg = "teal" }
"dialog.frame" = { fg = "white", bg = "silver" }
"dialog.body" = { fg = "black", bg = "silver" }
"dialog.title" = { fg = "black", bg = "silver" }
"dialog.label" = { fg = "black", bg = "silver" }
button = { fg = "black", bg = "green" }
"button.focused" = { fg = "white", bg = "green" }
"button.shortcut" = { fg = "yellow", bg = "green" }
input = { fg = "black", bg = "teal" }
"input.focused" = { fg = "white", bg = "teal" }
list = { fg = "black", bg = "silver" }
"list.selected" = { fg = "white", bg = "navy" }
"list.unfocused" = { fg = "black", bg = "gray" }
checkbox = { fg = "black", bg = "silver" }
"checkbox.focused" = { fg = "white", bg = "navy" }
`), "")
if err != nil {
t.Fatalf("parsing the test theme: %v", err)
}
return th
}
// keyEvent builds a key press.
func keyEvent(key tcell.Key, r rune, mods tcell.ModMask) *tcell.EventKey {
return tcell.NewEventKey(key, r, mods)
}
// runeEvent builds the press of a printable character.
func runeEvent(r rune) *tcell.EventKey {
return tcell.NewEventKey(tcell.KeyRune, r, tcell.ModNone)
}
// clickEvent builds a left-button press at a screen position.
func clickEvent(x, y int) *tcell.EventMouse {
return tcell.NewEventMouse(x, y, tcell.Button1, tcell.ModNone)
}
// releaseEvent builds the release of every mouse button at a position.
func releaseEvent(x, y int) *tcell.EventMouse {
return tcell.NewEventMouse(x, y, tcell.ButtonNone, tcell.ModNone)
}
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