| 🛟 Updated. 28d5985 k33g 16h ago | 1 | package ui |
| 2 | |
| 3 | import ( |
| 4 | "github.com/gdamore/tcell/v2" |
| 5 | ) |
| 6 | |
| 7 | // Painter draws into a region of the screen, clipping everything to it. |
| 8 | // |
| 9 | // Coordinates passed to a painter are local: (0, 0) is the top-left cell of |
| 10 | // its own region, wherever that sits on the screen. Sub returns a painter for |
| 11 | // a part of the region, which is how a window hands its interior to the widget |
| 12 | // inside it without that widget ever knowing where it is. |
| 13 | type Painter struct { |
| 14 | screen tcell.Screen |
| 15 | originX int |
| 16 | originY int |
| 17 | clip Rect // in absolute screen coordinates |
| 18 | size Rect // the painter's own region, in local coordinates |
| 19 | } |
| 20 | |
| 21 | // NewPainter returns a painter covering the whole screen. |
| 22 | func NewPainter(screen tcell.Screen) *Painter { |
| 23 | width, height := screen.Size() |
| 24 | area := Rect{W: width, H: height} |
| 25 | return &Painter{screen: screen, clip: area, size: area} |
| 26 | } |
| 27 | |
| 28 | // Sub returns a painter for the screen rectangle r. |
| 29 | // |
| 30 | // Unlike every other method here, r is in absolute screen coordinates: widget |
| 31 | // bounds are absolute throughout this package, so laying a child out and |
| 32 | // hit-testing a mouse click both work without translating anything. The result |
| 33 | // is clipped to r *and* to whatever this painter was already clipped to, so a |
| 34 | // child can never draw outside the box its parent was given. |
| 35 | func (p *Painter) Sub(r Rect) *Painter { |
| 36 | return &Painter{ |
| 37 | screen: p.screen, |
| 38 | originX: r.X, |
| 39 | originY: r.Y, |
| 40 | clip: p.clip.Intersect(r), |
| 41 | size: Rect{W: r.W, H: r.H}, |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | // Size returns the painter's region in local coordinates, so its width and |
| 46 | // height are what a widget lays itself out in. |
| 47 | func (p *Painter) Size() Rect { return p.size } |
| 48 | |
| 49 | // SetCell draws one character, doing nothing when it falls outside the clip. |
| 50 | func (p *Painter) SetCell(x, y int, r rune, style tcell.Style) { |
| 51 | absX, absY := p.originX+x, p.originY+y |
| 52 | if !p.clip.Contains(absX, absY) { |
| 53 | return |
| 54 | } |
| 55 | p.screen.SetContent(absX, absY, r, nil, style) |
| 56 | } |
| 57 | |
| 58 | // CellAt returns the character and style currently drawn at a local position, |
| 59 | // which is what shading a shadow over existing content needs. |
| 60 | func (p *Painter) CellAt(x, y int) (rune, tcell.Style) { |
| 61 | absX, absY := p.originX+x, p.originY+y |
| 62 | if !p.clip.Contains(absX, absY) { |
| 63 | return ' ', tcell.StyleDefault |
| 64 | } |
| 65 | r, _, style, _ := p.screen.GetContent(absX, absY) |
| 66 | return r, style |
| 67 | } |
| 68 | |
| 69 | // Text draws a string from left to right, one cell per rune, and returns the |
| 70 | // column just after the last one drawn. |
| 71 | // |
| 72 | // Runes past the right edge are clipped away rather than wrapped: a widget |
| 73 | // that overflows its box is a layout bug, and wrapping would hide it. |
| 74 | func (p *Painter) Text(x, y int, text string, style tcell.Style) int { |
| 75 | for _, r := range text { |
| 76 | p.SetCell(x, y, r, style) |
| 77 | x++ |
| 78 | } |
| 79 | return x |
| 80 | } |
| 81 | |
| 82 | // TextLimited draws a string, cutting it short with an ellipsis when it does |
| 83 | // not fit in width cells. It is what draws a file name in a title bar. |
| 84 | func (p *Painter) TextLimited(x, y, width int, text string, style tcell.Style) int { |
| 85 | runes := []rune(text) |
| 86 | if width <= 0 { |
| 87 | return x |
| 88 | } |
| 89 | if len(runes) > width { |
| 90 | runes = runes[:width-1] |
| 91 | return p.Text(x, y, string(runes)+"…", style) |
| 92 | } |
| 93 | return p.Text(x, y, string(runes), style) |
| 94 | } |
| 95 | |
| 96 | // Fill covers a rectangle with one character. |
| 97 | func (p *Painter) Fill(r Rect, ch rune, style tcell.Style) { |
| 98 | for y := r.Y; y < r.Bottom(); y++ { |
| 99 | for x := r.X; x < r.Right(); x++ { |
| 100 | p.SetCell(x, y, ch, style) |
| 101 | } |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | // Clear covers the painter's whole region with spaces in the given style. |
| 106 | func (p *Painter) Clear(style tcell.Style) { |
| 107 | p.Fill(p.size, ' ', style) |
| 108 | } |
| 109 | |
| 110 | // HLine draws a horizontal run of one character. |
| 111 | func (p *Painter) HLine(x, y, width int, ch rune, style tcell.Style) { |
| 112 | for i := range width { |
| 113 | p.SetCell(x+i, y, ch, style) |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | // VLine draws a vertical run of one character. |
| 118 | func (p *Painter) VLine(x, y, height int, ch rune, style tcell.Style) { |
| 119 | for i := range height { |
| 120 | p.SetCell(x, y+i, ch, style) |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | // Shade restyles the characters already drawn in a rectangle without changing |
| 125 | // them, which is how a window casts a shadow over the desktop behind it. |
| 126 | func (p *Painter) Shade(r Rect, style tcell.Style) { |
| 127 | for y := r.Y; y < r.Bottom(); y++ { |
| 128 | for x := r.X; x < r.Right(); x++ { |
| 129 | ch, _ := p.CellAt(x, y) |
| 130 | p.SetCell(x, y, ch, style) |
| 131 | } |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | // ShowCursor puts the terminal cursor at a local position, or hides it when |
| 136 | // the position falls outside the clip — which is what happens when the focused |
| 137 | // widget is scrolled out of sight. |
| 138 | func (p *Painter) ShowCursor(x, y int) { |
| 139 | absX, absY := p.originX+x, p.originY+y |
| 140 | if !p.clip.Contains(absX, absY) { |
| 141 | p.screen.HideCursor() |
| 142 | return |
| 143 | } |
| 144 | p.screen.ShowCursor(absX, absY) |
| 145 | } |