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<!DOCTYPE html>
<html>
<head>
<!--
If you are serving your web app in a path other than the root, change the
href value below to reflect the base path you are serving from.
The path provided below has to start and end with a slash "/" in order for
it to work correctly.
For more details:
* https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base
This is a placeholder for base href that will be replaced by the value of
the `--base-href` argument provided to `flutter build`.
-->
<base href="$FLUTTER_BASE_HREF">
<meta charset="UTF-8">
<meta content="IE=Edge" http-equiv="X-UA-Compatible">
<meta name="description" content="A Mandelbrot explorer whose pixels are computed in V, compiled to WebAssembly.">
<!-- iOS meta tags & icons -->
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<meta name="apple-mobile-web-app-title" content="vflutter_ffi_example">
<link rel="apple-touch-icon" href="icons/Icon-192.png">
<!-- Favicon -->
<link rel="icon" type="image/png" href="favicon.png"/>
<title>vflutter_ffi — V in the browser</title>
<link rel="manifest" href="manifest.json">
</head>
<body>
<!--
The V kernel, compiled to WebAssembly by tool/build_wasm.sh (`just wasm`).
Loading it defines the global createVFlutterModule, which
lib/src/backend_web.dart calls to instantiate the module.
Deliberately not `async`: the factory has to exist before Dart's
initialize() runs. The file is ~12 KB of glue next to a ~30 KB .wasm, and
the wasm itself is still fetched lazily by the factory, so this costs
essentially nothing up front.
-->
<script src="vflutter.js"></script>
<!--
You can customize the "flutter_bootstrap.js" script.
This is useful to provide a custom configuration to the Flutter loader
or to give the user feedback during the initialization process.
For more details:
* https://docs.flutter.dev/platform-integration/web/initialization
-->
<script src="flutter_bootstrap.js" async></script>
</body>
</html>
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