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// Finds where band parallelism stops paying on this machine.
//
// just sweep
//
// The interesting result is that the best tile count is well above the core
// count. Bands cost very different amounts — rows crossing the set's interior
// run the full iteration cap, rows in open space escape almost immediately —
// and a frame is not finished until its slowest band is. Cutting finer lets a
// free core start the next small band instead of idling, so over-decomposing
// wins even though it cannot add parallelism.
import 'dart:io';
import 'package:nimflutter_ffi/nimflutter_ffi.dart' as v;
const _view = v.FractalView(width: 800, height: 600, maxIter: 500);
Future<void> main() async {
// Warm the library and the code paths before timing anything.
v.render(const v.FractalView(width: 64, height: 64, maxIter: 50));
print('${_view.width}x${_view.height}, maxIter ${_view.maxIter}, '
'${Platform.numberOfProcessors} logical cores\n');
final serial = _best(() => v.render(_view));
print('tiles best ms speedup');
print('${"serial".padRight(8)} ${serial.toString().padRight(9)} 1.00x');
for (final tiles in [1, 2, 4, 8, 12, 16, 24, 32, 48, 64]) {
final ms = await _bestAsync(() => v.renderParallel(_view, tiles: tiles));
print('${tiles.toString().padRight(8)} ${ms.toString().padRight(9)} '
'${(serial / ms).toStringAsFixed(2)}x');
}
print('\nwhy more tiles than cores helps — per-band cost spread:');
for (final tiles in [8, 32]) {
_imbalance(tiles);
}
}
/// Times each band of a [tiles]-way split serially, so the numbers describe
/// the work itself rather than how it happened to be scheduled.
void _imbalance(int tiles) {
final rows = (_view.height / tiles).ceil();
final times = <int>[];
for (var t = 0; t < tiles; t++) {
final y0 = t * rows;
final y1 = ((t + 1) * rows).clamp(0, _view.height);
if (y0 >= y1) continue;
final sw = Stopwatch()..start();
v.renderBand(_view, y0, y1);
sw.stop();
times.add(sw.elapsedMicroseconds);
}
final total = times.reduce((a, b) => a + b);
final slowest = times.reduce((a, b) => a > b ? a : b);
final mean = total / times.length;
print(' $tiles bands: slowest ${(slowest / 1000).toStringAsFixed(1)} ms '
'vs mean ${(mean / 1000).toStringAsFixed(1)} ms '
'(${(slowest / mean).toStringAsFixed(1)}x — the frame waits on this)');
}
int _best(void Function() f) {
var best = 1 << 30;
for (var i = 0; i < 3; i++) {
final sw = Stopwatch()..start();
f();
sw.stop();
best = sw.elapsedMilliseconds < best ? sw.elapsedMilliseconds : best;
}
return best;
}
Future<int> _bestAsync(Future<void> Function() f) async {
var best = 1 << 30;
for (var i = 0; i < 3; i++) {
final sw = Stopwatch()..start();
await f();
sw.stop();
best = sw.elapsedMilliseconds < best ? sw.elapsedMilliseconds : best;
}
return best;
}
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