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nimflutter_pool.js · 74 lines · 2.3 KBJavaScript Blame HistoryRaw
Render in parallel on web, via a pool of Web Workers 4506a58 nandithebull 8h ago1// A worker pool for band rendering, exposed to Dart as one promise-returning
2// function.
3//
4// The pool lives here rather than in Dart because dart:js_interop has no
5// ergonomic Worker binding, and because the interesting part — a work queue
6// feeding N workers — is the same code in either language.
7(function () {
8 const workers = [];
9 const idle = [];
10 let nextId = 1;
11 let poolSize = 0;
12
13 // More bands than cores is deliberate: bands cost wildly different amounts
14 // (interior rows run the full iteration cap), so over-decomposing keeps a
15 // free worker busy instead of waiting on the slowest band. Same finding as
16 // `just sweep` on native.
17 const maxWorkers = Math.max(1, (self.navigator && self.navigator.hardwareConcurrency) || 4);
18
19 function grow(n) {
20 const want = Math.min(n, maxWorkers);
21 while (workers.length < want) {
22 const w = new Worker('nimflutter_worker.js');
23 w.pending = new Map();
24 w.onmessage = (e) => {
25 const resolve = w.pending.get(e.data.id);
26 if (!resolve) return;
27 w.pending.delete(e.data.id);
28 resolve(e.data);
29 };
30 workers.push(w);
31 idle.push(w);
32 }
33 poolSize = workers.length;
34 }
35
36 function run(worker, job) {
37 return new Promise((resolve) => {
38 worker.pending.set(job.id, resolve);
39 worker.postMessage(job);
40 });
41 }
42
43 self.nimflutterPoolSize = () => poolSize;
44
45 self.nimflutterRenderParallel = function (w, h, cx, cy, scale, iter, tiles) {
46 const count = Math.max(1, Math.min(tiles, h));
47 grow(count);
48
49 const rowsPer = Math.ceil(h / count);
50 const queue = [];
51 for (let t = 0; t < count; t++) {
52 const y0 = t * rowsPer;
53 const y1 = Math.min((t + 1) * rowsPer, h);
54 if (y0 >= y1) break;
55 queue.push({ id: nextId++, w, h, cx, cy, scale, iter, y0, y1 });
56 }
57
58 const out = new Uint8Array(w * h * 4);
59
60 // Hand each worker the next band as it frees up, rather than dealing the
61 // whole deck up front — that is what turns uneven band costs into a
62 // balanced schedule.
63 const pump = (worker) => {
64 const job = queue.shift();
65 if (!job) return Promise.resolve();
66 return run(worker, job).then((res) => {
67 out.set(res.band, res.y0 * w * 4);
68 return pump(worker);
69 });
70 };
71
72 return Promise.all(workers.map(pump)).then(() => out);
73 };
74})();