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//! Shims for macros whose expansion cannot usefully be followed.
//!
//! The general rule in this project is that a macro whose expansion is not
//! known is rejected. `bitflags!` is an argued exception, and the argument is
//! this: expanding it does not help. `cargo rustc -Zunpretty=expanded` on a
//! one-flag user produces 869 lines that still call into
//! `bitflags::{Bits, Flag, Flags, iter, parser}` — which are themselves
//! defined by 26 further `macro_rules!` across five files. The chain does not
//! terminate in code we could lower.
//!
//! What the macro *means*, though, is small, documented and stable: a newtype
//! over an integer with named constants and set operations. So it is lowered
//! directly. That is not approximating a semantic we cannot represent — it is
//! implementing one we can, and `tests/cases/034-bitflags.rs` checks the
//! result against the real crate rather than against this comment.
//!
//! Verified against bitflags 2.13.2. Two behaviours are worth naming because
//! they are not what a reimplementation would guess: `!x` is complemented and
//! then masked to `all()`, and `from_bits` returns `None` for any bit outside
//! `all()`.
use syn::parse::{Parse, ParseStream};
use syn::{braced, Expr, Ident, Token, Type, Visibility};
/// One `pub struct Name: Repr { const A = ..; }` inside a `bitflags!`.
pub struct FlagsDef {
pub name: Ident,
pub repr: Type,
pub flags: Vec<(Ident, Expr)>,
}
/// The whole macro body, which may declare more than one type.
pub struct BitflagsInput(pub Vec<FlagsDef>);
impl Parse for BitflagsInput {
fn parse(input: ParseStream) -> syn::Result<Self> {
let mut out = Vec::new();
while !input.is_empty() {
// Attributes on the struct (`#[derive(..)]`) carry no meaning we
// need: the operations they derive are generated regardless.
let _ = input.call(syn::Attribute::parse_outer)?;
let _: Visibility = input.parse()?;
input.parse::<Token![struct]>()?;
let name: Ident = input.parse()?;
input.parse::<Token![:]>()?;
let repr: Type = input.parse()?;
let body;
braced!(body in input);
let mut flags = Vec::new();
while !body.is_empty() {
let _ = body.call(syn::Attribute::parse_outer)?;
body.parse::<Token![const]>()?;
let fname: Ident = body.parse()?;
body.parse::<Token![=]>()?;
let value: Expr = body.parse()?;
body.parse::<Token![;]>()?;
flags.push((fname, value));
}
out.push(FlagsDef { name, repr, flags });
}
Ok(BitflagsInput(out))
}
}
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