(ns glimmer-jvui.video-check "An :image node with a live :feed, painted, and the pixels checked. :image and not a :video tag of its own, because that is how libvidya has it and how frq writes it: a feed and a file differ in where the pixels come from and in nothing downstream of that. The layout tests run headless and cannot see this: with no renderer every frame is dropped and a video tile is an empty rectangle that lays out correctly. What is actually at stake is the CHANNEL ORDER — a buffer whose bytes run R,G,B,A is the 32-bit word 0xAABBGGRR, so SDL wants ABGR8888 and the obvious-looking ARGB8888 rotates every channel and turns skin blue. A test that only asked whether a texture existed would pass either way. So: a window under SDL's dummy driver, a frame with a RED left half and a BLUE right half, a screenshot, and a look at what came out." (:require [glimmer.core :as ui] [glimmer.ratom :as ra] [glimmer-jvui.core :as backend] [jvui.sdl :as sdl] [jolt.ffi :as ffi])) (defn- red-blue "w by h RGBA: red left, blue right, opaque." [w h] (let [p (ffi/alloc (* 4 w h))] (dotimes [y h] (dotimes [x w] (let [o (* 4 (+ (* y w) x)) left? (< x (quot w 2))] (ffi/write (+ p o 0) :uint8 (if left? 230 10)) ; R (ffi/write (+ p o 1) :uint8 10) ; G (ffi/write (+ p o 2) :uint8 (if left? 10 230)) ; B (ffi/write (+ p o 3) :uint8 255)))) ; A p)) ;; A BMP from SDL is bottom-up and 24bpp, with rows padded to a four-byte ;; boundary and the pixel array offset in the header at byte 10. Every one of ;; those was got wrong first time round — 32bpp and no padding — and the ;; result was not an error but plausible-looking numbers from the wrong ;; addresses, which is exactly how a pixel test lies to you. (defn- bmp-pixel [path x y] (let [b (java.nio.file.Files/readAllBytes (java.nio.file.Path/of path (into-array String []))) u (fn [i] (bit-and (int (aget b i)) 255)) le (fn [i] (+ (u i) (bit-shift-left (u (+ i 1)) 8) (bit-shift-left (u (+ i 2)) 16) (bit-shift-left (u (+ i 3)) 24))) off (le 10) w (le 18) h (le 22) stride (* 4 (quot (+ (* w 3) 3) 4)) i (+ off (* (- h 1 y) stride) (* 3 x))] {:b (u i) :g (u (+ i 1)) :r (u (+ i 2))})) (defn -main [& _] (let [px (red-blue 64 64) shot (str (System/getProperty "java.io.tmpdir") "/jvui-video-check.bmp") n (ra/atom 0)] (try ;; Pushed from a TIMER, which is how frq does it — av.clj drives its ;; whole media plane from (every! 16 pump!). Pushing from the ;; component body instead is what the first version of this test did, ;; and it silently proved nothing: a component with no state renders ;; once, at mount, before the window exists — so the frame was ;; dropped for want of a renderer and the tile was empty for a ;; reason that had nothing to do with the picture. (backend/every! 16 (fn [] (backend/frame-rgba! "peer" 64 64 px))) (ui/run (fn [] [:image {:feed "peer" :size [120.0 120.0]}]) {:title "video" :width 160 :height 160 :frames 6 :shot shot}) (finally (ffi/free px))) (let [left (bmp-pixel shot 40 80) right (bmp-pixel shot 120 80) ok-l (and (> (:r left) 150) (< (:b left) 100)) ok-r (and (> (:b right) 150) (< (:r right) 100))] (println " left pixel " (pr-str left)) (println " right pixel" (pr-str right)) (println (if ok-l "- the red half is red" "FAIL the red half is not red")) (println (if ok-r "- the blue half is blue" "FAIL the blue half is not blue")) (if (and ok-l ok-r) (println "all 2 checks passed") (do (println "channel order is wrong — see the ABGR note in jvui.sdl") (System/exit 1))))))