1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
//! Extra glyph coverage for UI punctuation, math-in-prose, and block art.
//!
//! egui’s default Ubuntu Light lacks many symbols used in HIG-style copy
//! (`→`, `●`, `○`, `▾`/`▴`, en/em dashes, curly quotes, …), common LLM
//! math outside `$…$` (`ℝ`, `ⁿ`, `∑`, Greek, …), and box/block elements
//! used in Bluesky bios (`█▄▀░`, box drawing). On Android those codepoints
//! render as hollow boxes (“tofu”).
//!
//! [`install_symbol_font`] registers a DejaVu Sans subset as a **fallback**
//! so primary text stays Ubuntu, but missing symbols still draw.
use egui::{
epaint::text::{FontInsert, FontPriority, InsertFontFamily},
Context, FontData, FontFamily,
};
/// Subset of DejaVu Sans covering UI symbols, math-in-prose, and box/block art.
/// See `assets/NOTICE` and `scripts/rebuild-symbols-ttf.sh`.
static VIDYA_SYMBOLS_TTF: &[u8] = include_bytes!("../assets/vidya-symbols.ttf");
const FONT_NAME: &str = "vidya-symbols";
/// Install the symbol fallback font (idempotent).
///
/// Safe to call every frame / from [`crate::apply`]: egui skips re-install when
/// the font name is already present.
pub fn install_symbol_font(ctx: &Context) {
ctx.add_font(FontInsert::new(
FONT_NAME,
FontData::from_static(VIDYA_SYMBOLS_TTF),
vec![
InsertFontFamily {
family: FontFamily::Proportional,
// After Ubuntu / emoji — only used when those lack the glyph.
priority: FontPriority::Lowest,
},
InsertFontFamily {
family: FontFamily::Monospace,
priority: FontPriority::Lowest,
},
],
));
}
#[cfg(test)]
mod tests {
use super::{install_symbol_font, VIDYA_SYMBOLS_TTF};
/// Glyphs from a real Bluesky bio (nandi.uk) that previously tofued in Sleek.
const BLOCK_ART: &str = "█▄▀░";
#[test]
fn symbol_font_covers_block_elements() {
assert!(
VIDYA_SYMBOLS_TTF.len() > 10_000,
"vidya-symbols.ttf looks empty/truncated"
);
let ctx = egui::Context::default();
install_symbol_font(&ctx);
// Allocate fonts so fallback families are built.
ctx.begin_pass(egui::RawInput::default());
let missing: Vec<char> = ctx.fonts(|fonts| {
let font_id = egui::FontId::proportional(16.0);
BLOCK_ART
.chars()
.filter(|&c| !fonts.has_glyph(&font_id, c))
.collect()
});
assert!(
missing.is_empty(),
"proportional fallback missing glyphs: {missing:?}"
);
}
}
|