| Paint the same tree into a terminal, for the machines with no window a7f6202 nandi 17d ago | 1 | //! Drawing the tree into a grid of cells. |
| 2 | //! |
| 3 | //! One pass, top to bottom: each node is handed a rect by [`crate::layout`] and |
| 4 | //! paints itself into it. Two things fall out of the walk and are kept — |
| 5 | //! the focus ring, in the order the widgets were painted, and every focusable |
| 6 | //! widget's rect, so a mouse click can be turned back into a node. |
| 7 | //! |
| 8 | //! Overlays are collected rather than drawn in place: a floating panel belongs |
| 9 | //! over the whole screen, so it is painted after everything else at the size it |
| 10 | //! asked for, in the middle. |
| 11 | |
| 12 | use crate::layout::{self, wrap, Align}; |
| 13 | use crate::screen::{attr, Color, Rect, Screen, Style}; |
| 14 | use crate::tree::{Props, Tag, Tree}; |
| 15 | |
| 16 | const SPINNER: [char; 8] = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧']; |
| 17 | |
| 18 | /// What one frame of painting learned about the tree, for the input half to |
| 19 | /// use on the next key or click. |
| 20 | #[derive(Clone, Debug, Default)] |
| 21 | pub struct Painted { |
| 22 | /// Focusable nodes in paint order — the order Tab walks. |
| 23 | pub ring: Vec<u32>, |
| 24 | /// Where each of them ended up. |
| 25 | pub hits: Vec<(u32, Rect)>, |
| 26 | /// How far each scroll node's viewport actually was, after clamping to the |
| 27 | /// content it had. Written back so a caller cannot scroll past the end. |
| 28 | pub scrolled: Vec<(u32, u16)>, |
| 29 | /// Where the cursor should sit — the focused entry's caret, if any. |
| 30 | pub cursor: Option<(u16, u16)>, |
| 31 | } |
| 32 | |
| 33 | struct Painter<'a> { |
| 34 | tree: &'a Tree, |
| 35 | screen: &'a mut Screen, |
| 36 | focus: u32, |
| 37 | /// Where the caret sits in the focused entry's text, in characters. |
| 38 | caret: usize, |
| 39 | tick: u64, |
| 40 | out: Painted, |
| 41 | overlays: Vec<u32>, |
| 42 | } |
| 43 | |
| 44 | /// Paint the whole tree. `focus` is the node the ring is currently on and |
| 45 | /// `tick` advances the spinners. |
| 46 | pub fn frame(tree: &Tree, screen: &mut Screen, focus: u32, caret: usize, tick: u64) -> Painted { |
| 47 | screen.clear(); |
| 48 | let mut painter = Painter { |
| 49 | tree, |
| 50 | screen, |
| 51 | focus, |
| 52 | caret, |
| 53 | tick, |
| 54 | out: Painted::default(), |
| 55 | overlays: Vec::new(), |
| 56 | }; |
| 57 | let area = painter.screen.rect(); |
| 58 | painter.node(tree.root(), area, Style::default(), true); |
| 59 | |
| 60 | // Overlays float above the rest, so they are painted after it — and a |
| 61 | // click landing on one must beat a click on whatever it covers, which is |
| 62 | // what putting their hit rects first does. |
| 63 | let overlays = std::mem::take(&mut painter.overlays); |
| 64 | let below = std::mem::take(&mut painter.out.hits); |
| 65 | for id in overlays { |
| 66 | painter.overlay(id, area); |
| 67 | } |
| 68 | painter.out.hits.extend(below); |
| 69 | painter.out |
| 70 | } |
| 71 | |
| 72 | impl Painter<'_> { |
| 73 | fn style_for(&self, props: &Props, inherited: Style, enabled: bool) -> Style { |
| 74 | let mut style = inherited; |
| 75 | if let Some(fg) = Color::parse(props.str("color")) { |
| 76 | style.fg = fg; |
| 77 | } |
| 78 | if let Some(bg) = Color::parse(props.str("bg")) { |
| 79 | style.bg = bg; |
| 80 | } |
| 81 | for (key, bit) in [ |
| 82 | ("bold", attr::BOLD), |
| 83 | ("dim", attr::DIM), |
| 84 | ("underline", attr::UNDERLINE), |
| 85 | ("reverse", attr::REVERSE), |
| 86 | ("blink", attr::BLINK), |
| 87 | ("italic", attr::ITALIC), |
| 88 | ] { |
| 89 | if props.bool(key, false) { |
| 90 | style.attrs |= bit; |
| 91 | } |
| 92 | } |
| 93 | if !enabled { |
| 94 | // `:sensitive false` dims the widget *and its whole subtree*, which |
| 95 | // is what it means in every other glimmer backend. |
| 96 | style.attrs |= attr::DIM; |
| 97 | } |
| 98 | style |
| 99 | } |
| 100 | |
| 101 | fn node(&mut self, id: u32, area: Rect, inherited: Style, enabled: bool) { |
| 102 | if area.is_empty() || !self.tree.exists(id) { |
| 103 | return; |
| 104 | } |
| 105 | let tag = self.tree.tag(id); |
| 106 | let props = self.tree.props(id); |
| 107 | let enabled = enabled && props.bool("sensitive", true); |
| 108 | let style = self.style_for(&props, inherited, enabled); |
| 109 | if props.has("bg") { |
| 110 | self.screen.fill(area, style); |
| 111 | } |
| 112 | if enabled && tag.focusable() { |
| 113 | self.out.ring.push(id); |
| 114 | self.out.hits.push((id, area)); |
| 115 | } |
| 116 | |
| 117 | let pad = layout::inset(&tag, &props); |
| 118 | let inner = area.shrink(pad); |
| 119 | match tag { |
| 120 | Tag::Overlay => self.overlays.push(id), |
| 121 | Tag::Frame => { |
| 122 | self.border(area, props.label(), style); |
| 123 | self.children(id, inner, style, enabled); |
| 124 | } |
| 125 | Tag::Scroll => self.scroll(id, inner, style, enabled), |
| 126 | Tag::Box | Tag::Window | Tag::Unknown(_) => self.children(id, inner, style, enabled), |
| 127 | Tag::Label => self.wrapped(inner, props.label(), style), |
| 128 | Tag::Title => self.wrapped(inner, props.label(), style.with(attr::BOLD)), |
| 129 | Tag::DimLabel => self.wrapped(inner, props.label(), style.with(attr::DIM)), |
| 130 | Tag::Button => self.button(id, inner, &props, style), |
| 131 | Tag::CheckButton => self.check(id, inner, &props, style), |
| 132 | Tag::Entry => self.entry(id, inner, &props, style), |
| 133 | Tag::Separator => self.separator(inner, style), |
| 134 | Tag::Progress => self.progress(inner, &props, style), |
| 135 | Tag::Spinner => { |
| 136 | let ch = SPINNER[(self.tick as usize) % SPINNER.len()]; |
| 137 | self.screen.set(inner.x, inner.y, ch, style); |
| 138 | } |
| 139 | Tag::Listbox => self.listbox(id, inner, &props, style, enabled), |
| 140 | // A spacer is the absence of anything; the clear at the top of the |
| 141 | // frame has already drawn it. |
| 142 | Tag::Spacer => {} |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | fn children(&mut self, id: u32, area: Rect, style: Style, enabled: bool) { |
| 147 | if area.is_empty() { |
| 148 | return; |
| 149 | } |
| 150 | let rects = layout::children_rects(self.tree, id, area); |
| 151 | for (child, rect) in self.tree.children(id).into_iter().zip(rects) { |
| 152 | // Clip to the parent: a child asking for more rows than are left |
| 153 | // paints what fits rather than over its neighbours. |
| 154 | let bottom = area.y.saturating_add(area.h); |
| 155 | let right = area.x.saturating_add(area.w); |
| 156 | if rect.y >= bottom || rect.x >= right { |
| 157 | continue; |
| 158 | } |
| 159 | let clipped = Rect::new( |
| 160 | rect.x, |
| 161 | rect.y, |
| 162 | rect.w.min(right - rect.x), |
| 163 | rect.h.min(bottom - rect.y), |
| 164 | ); |
| 165 | self.node(child, clipped, style, enabled); |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | fn wrapped(&mut self, area: Rect, text: &str, style: Style) { |
| 170 | for (i, line) in wrap(text, area.w).into_iter().enumerate() { |
| 171 | if i as u16 >= area.h { |
| 172 | break; |
| 173 | } |
| 174 | self.screen |
| 175 | .text(area.x, area.y + i as u16, area.w, &line, style); |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | fn focused(&self, id: u32) -> bool { |
| 180 | self.focus == id |
| 181 | } |
| 182 | |
| 183 | fn button(&mut self, id: u32, area: Rect, props: &Props, style: Style) { |
| 184 | let mut style = match props.str("kind") { |
| 185 | "primary" => style.with(attr::BOLD), |
| 186 | "destructive" => style.fg(Color::parse("red").unwrap_or_default()), |
| 187 | _ => style, |
| 188 | }; |
| 189 | if self.focused(id) { |
| 190 | style = style.with(attr::REVERSE); |
| 191 | } |
| 192 | let label = format!("[ {} ]", props.label()); |
| 193 | self.screen.text(area.x, area.y, area.w, &label, style); |
| 194 | } |
| 195 | |
| 196 | fn check(&mut self, id: u32, area: Rect, props: &Props, style: Style) { |
| 197 | let style = if self.focused(id) { |
| 198 | style.with(attr::REVERSE) |
| 199 | } else { |
| 200 | style |
| 201 | }; |
| 202 | let mark = if props.bool("active", false) { |
| 203 | 'x' |
| 204 | } else { |
| 205 | ' ' |
| 206 | }; |
| 207 | let label = format!("[{mark}] {}", props.label()); |
| 208 | self.screen.text(area.x, area.y, area.w, &label, style); |
| 209 | } |
| 210 | |
| 211 | fn entry(&mut self, id: u32, area: Rect, props: &Props, style: Style) { |
| 212 | let focused = self.focused(id); |
| 213 | let text = props.str("text"); |
| 214 | let showing_placeholder = text.is_empty(); |
| 215 | let shown = layout::entry_text(props); |
| 216 | let mut style = style.with(attr::UNDERLINE); |
| 217 | if showing_placeholder { |
| 218 | style = style.with(attr::DIM); |
| 219 | } |
| 220 | if focused { |
| 221 | style = style.with(attr::REVERSE); |
| 222 | } |
| 223 | // The field is its whole rect, not just the text in it: a reader needs |
| 224 | // to see where it can type before it has typed anything. |
| 225 | self.screen.fill(area, style); |
| 226 | let rows = area.h.max(1); |
| 227 | let lines = if props.cells("rows", 1) > 1 { |
| 228 | wrap(&shown, area.w) |
| 229 | } else { |
| 230 | vec![shown.chars().collect::<String>()] |
| 231 | }; |
| 232 | let caret = self.caret.min(text.chars().count()); |
| 233 | // A line longer than the field scrolls sideways to keep the caret in |
| 234 | // view — the end of it is where someone is usually typing, but not |
| 235 | // always, so it follows the caret rather than the end. |
| 236 | for (i, line) in lines.iter().take(rows as usize).enumerate() { |
| 237 | let len = line.chars().count(); |
| 238 | let last = i + 1 == lines.len().min(rows as usize); |
| 239 | let window = area.w.saturating_sub(1).max(1) as usize; |
| 240 | let from = if last && !showing_placeholder { |
| 241 | caret.saturating_sub(window) |
| 242 | } else { |
| 243 | len.saturating_sub(window) |
| 244 | }; |
| 245 | let visible: String = line.chars().skip(from).collect(); |
| 246 | self.screen |
| 247 | .text(area.x, area.y + i as u16, area.w, &visible, style); |
| 248 | if focused && last { |
| 249 | let col = if showing_placeholder { |
| 250 | 0 |
| 251 | } else { |
| 252 | caret |
| 253 | .saturating_sub(from) |
| 254 | .min(area.w.saturating_sub(1) as usize) |
| 255 | }; |
| 256 | self.out.cursor = Some((area.x.saturating_add(col as u16), area.y + i as u16)); |
| 257 | } |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | fn separator(&mut self, area: Rect, style: Style) { |
| 262 | for x in area.x..area.x.saturating_add(area.w) { |
| 263 | self.screen.set(x, area.y, '─', style); |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | fn progress(&mut self, area: Rect, props: &Props, style: Style) { |
| 268 | let value = props.num("value", 0.0).clamp(0.0, 1.0); |
| 269 | let filled = (value * area.w as f64).round() as u16; |
| 270 | for x in 0..area.w { |
| 271 | let ch = if x < filled { '█' } else { '░' }; |
| 272 | self.screen.set(area.x + x, area.y, ch, style); |
| 273 | } |
| 274 | let label = props.label(); |
| 275 | if !label.is_empty() { |
| 276 | let at = area.x + (area.w.saturating_sub(label.chars().count() as u16)) / 2; |
| 277 | self.screen.text(at, area.y, area.w, label, style); |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | fn listbox(&mut self, id: u32, area: Rect, props: &Props, style: Style, enabled: bool) { |
| 282 | let items = self.tree.children(id); |
| 283 | // No `:selected` at all means the cursor is on the first row: a list |
| 284 | // with no cursor cannot be moved with the arrows, and a caller that |
| 285 | // wants none says so with -1. |
| 286 | let selected = props.num("selected", 0.0); |
| 287 | let selected = if selected < 0.0 { |
| 288 | None |
| 289 | } else { |
| 290 | Some(selected as usize) |
| 291 | }; |
| 292 | // Keep the cursor on screen: scroll only as far as it takes. |
| 293 | let rows = area.h as usize; |
| 294 | let first = match selected { |
| 295 | Some(sel) if rows > 0 && sel >= rows => sel + 1 - rows, |
| 296 | _ => 0, |
| 297 | }; |
| 298 | for (row, item) in items.iter().skip(first).take(rows).enumerate() { |
| 299 | let y = area.y + row as u16; |
| 300 | let chosen = selected == Some(first + row); |
| 301 | let mut row_style = style; |
| 302 | if chosen { |
| 303 | row_style = row_style.with(if self.focused(id) { |
| 304 | attr::REVERSE |
| 305 | } else { |
| 306 | attr::BOLD |
| 307 | }); |
| 308 | self.screen.fill(Rect::new(area.x, y, area.w, 1), row_style); |
| 309 | } |
| 310 | let marker = if chosen { "› " } else { " " }; |
| 311 | self.screen.text(area.x, y, area.w, marker, row_style); |
| 312 | let cell = Rect::new(area.x + 2, y, area.w.saturating_sub(2), 1); |
| 313 | self.node(*item, cell, row_style, enabled); |
| 314 | } |
| 315 | } |
| 316 | |
| 317 | fn scroll(&mut self, id: u32, area: Rect, style: Style, enabled: bool) { |
| 318 | let props = self.tree.props(id); |
| 319 | // The content is painted at its full height into a screen of its own, |
| 320 | // then the visible window of it is copied across. Doing it this way |
| 321 | // means every widget inside a scroll paints exactly as it would |
| 322 | // outside one — nothing has to know it is being clipped. |
| 323 | let content_h = self |
| 324 | .tree |
| 325 | .children(id) |
| 326 | .iter() |
| 327 | .map(|c| layout::height_for_width(self.tree, *c, area.w)) |
| 328 | .sum::<u16>() |
| 329 | .max(1); |
| 330 | let max_offset = content_h.saturating_sub(area.h); |
| 331 | let offset = props.cells("offset", 0).min(max_offset); |
| 332 | self.out.scrolled.push((id, offset)); |
| 333 | |
| 334 | let mut buffer = Screen::new(area.w, content_h); |
| 335 | let mut inner = Painter { |
| 336 | tree: self.tree, |
| 337 | screen: &mut buffer, |
| 338 | focus: self.focus, |
| 339 | caret: self.caret, |
| 340 | tick: self.tick, |
| 341 | out: Painted::default(), |
| 342 | overlays: Vec::new(), |
| 343 | }; |
| 344 | let full = Rect::new(0, 0, area.w, content_h); |
| 345 | inner.children(id, full, style, enabled); |
| 346 | let learned = inner.out; |
| 347 | |
| 348 | for y in 0..area.h { |
| 349 | for x in 0..area.w { |
| 350 | if let Some(cell) = buffer.cell(x, y + offset) { |
| 351 | self.screen.set(area.x + x, area.y + y, cell.ch, cell.style); |
| 352 | } |
| 353 | } |
| 354 | } |
| 355 | // Widgets inside keep their place in the focus ring; their rects move |
| 356 | // by the viewport, and the ones scrolled out of sight take no clicks. |
| 357 | self.out.ring.extend(learned.ring); |
| 358 | for (node, rect) in learned.hits { |
| 359 | if rect.y >= offset && rect.y < offset.saturating_add(area.h) { |
| 360 | self.out.hits.push(( |
| 361 | node, |
| 362 | Rect::new( |
| 363 | area.x + rect.x, |
| 364 | area.y + rect.y - offset, |
| 365 | rect.w, |
| 366 | rect.h.min(area.h), |
| 367 | ), |
| 368 | )); |
| 369 | } |
| 370 | } |
| 371 | self.out.scrolled.extend(learned.scrolled); |
| 372 | if let Some((cx, cy)) = learned.cursor { |
| 373 | if cy >= offset && cy < offset.saturating_add(area.h) { |
| 374 | self.out.cursor = Some((area.x + cx, area.y + cy - offset)); |
| 375 | } |
| 376 | } |
| 377 | } |
| 378 | |
| 379 | fn overlay(&mut self, id: u32, screen: Rect) { |
| 380 | let props = self.tree.props(id); |
| 381 | let w = layout::width(self.tree, id, false).min(screen.w); |
| 382 | let h = layout::height_for_width(self.tree, id, w).min(screen.h); |
| 383 | let (x, y) = ( |
| 384 | screen.x + Align::Center.offset_pub(w, screen.w), |
| 385 | screen.y + Align::Center.offset_pub(h, screen.h), |
| 386 | ); |
| 387 | let area = Rect::new(x, y, w, h); |
| 388 | let style = self.style_for(&props, Style::default(), true); |
| 389 | // Blank what is under it: a floating panel that shows the screen |
| 390 | // through its gaps is unreadable. |
| 391 | for row in area.y..area.y + area.h { |
| 392 | for col in area.x..area.x + area.w { |
| 393 | self.screen.set(col, row, ' ', style); |
| 394 | } |
| 395 | } |
| 396 | self.border(area, props.label(), style); |
| 397 | let pad = layout::inset(&Tag::Overlay, &props); |
| 398 | self.children(id, area.shrink(pad), style, true); |
| 399 | } |
| 400 | |
| 401 | /// A single-line box, with `label` set into the top edge when there is one. |
| 402 | fn border(&mut self, area: Rect, label: &str, style: Style) { |
| 403 | if area.w < 2 || area.h < 2 { |
| 404 | return; |
| 405 | } |
| 406 | let (x1, y1) = (area.x + area.w - 1, area.y + area.h - 1); |
| 407 | for x in area.x..=x1 { |
| 408 | self.screen.set(x, area.y, '─', style); |
| 409 | self.screen.set(x, y1, '─', style); |
| 410 | } |
| 411 | for y in area.y..=y1 { |
| 412 | self.screen.set(area.x, y, '│', style); |
| 413 | self.screen.set(x1, y, '│', style); |
| 414 | } |
| 415 | self.screen.set(area.x, area.y, '┌', style); |
| 416 | self.screen.set(x1, area.y, '┐', style); |
| 417 | self.screen.set(area.x, y1, '└', style); |
| 418 | self.screen.set(x1, y1, '┘', style); |
| 419 | if !label.is_empty() && area.w > 4 { |
| 420 | let text = format!(" {label} "); |
| 421 | self.screen.text( |
| 422 | area.x + 1, |
| 423 | area.y, |
| 424 | area.w - 2, |
| 425 | &text, |
| 426 | style.with(attr::BOLD), |
| 427 | ); |
| 428 | } |
| 429 | } |
| 430 | } |
| 431 | |
| 432 | impl Align { |
| 433 | /// [`Align::offset`] is private to the layout module; overlays are the one |
| 434 | /// caller outside it that centres something by hand. |
| 435 | fn offset_pub(self, size: u16, avail: u16) -> u16 { |
| 436 | layout::place(self, size, avail).0 |
| 437 | } |
| 438 | } |