| Let a list say where it put its rows, and jump there 0ab003e nandi 7d ago | 1 | //! A column that remembers where it put its rows. |
| 2 | //! |
| 3 | //! iced can scroll a list to an offset and to nothing else: `snap_to`, |
| 4 | //! `scroll_to` and `scroll_by` all take a number of points, and there is no |
| 5 | //! "show me this child" anywhere in the toolkit. So a client that wants to be |
| 6 | //! taken to one row of a hundred has to answer the question itself — how far |
| 7 | //! down the content is that row? — and the only thing that knows is the layout. |
| 8 | //! |
| 9 | //! This is that, in the one place the answer is free. `Rows` wraps the column |
| 10 | //! inside a scroll area and does nothing to it but read the layout it already |
| 11 | //! computed, writing down where each row landed. A jump is then a lookup and |
| 12 | //! the `scroll_to` that already exists. |
| 13 | //! |
| 14 | //! It is one widget per scroll area, always, whether or not anything is asking |
| 15 | //! to be scrolled to. That is the whole of its safety: iced matches widgets by |
| 16 | //! where they sit, so a wrapper that came and went as rows became interesting |
| 17 | //! would leave the tree a different shape than the state kept for it. The |
| 18 | //! `State` below is why it can be told apart from the column it wraps at all — |
| 19 | //! iced tells two widgets apart by the type of their state, and two stateless |
| 20 | //! ones are the same widget as far as it knows. |
| 21 | |
| 22 | use std::collections::HashMap; |
| 23 | use std::sync::{Arc, Mutex}; |
| 24 | |
| 25 | use cosmic::iced::advanced::widget::{Operation, Tree, tree}; |
| 26 | use cosmic::iced::advanced::{Clipboard, Layout, Shell, Widget, layout, mouse, overlay, renderer}; |
| 27 | // `cosmic::Element`, not iced's: the two differ in their theme, and this |
| 28 | // widget lives in a cosmic tree. |
| 29 | use cosmic::Element; |
| 30 | use cosmic::iced::{Event, Length, Rectangle, Size, Vector}; |
| 31 | |
| 32 | /// Where each row of one scroll area was last laid out, in points from the top |
| 33 | /// of the content, beside how tall it is. |
| 34 | /// |
| 35 | /// Shared with whoever wants to scroll: the widget writes during layout, the |
| 36 | /// app reads when a jump asks for a row. Late answers are the point — a row |
| 37 | /// only just mounted is measured on the frame it appears, and the jump that |
| 38 | /// wanted it can ask again on the next one rather than having missed its one |
| 39 | /// chance. |
| 40 | #[derive(Clone, Default)] |
| 41 | pub struct Placements(Arc<Mutex<HashMap<i32, (f32, f32)>>>); |
| 42 | |
| 43 | impl Placements { |
| 44 | pub fn new() -> Self { |
| 45 | Self::default() |
| 46 | } |
| 47 | |
| 48 | /// Where row `key` sits, if it has been laid out since the last time the |
| 49 | /// list it is in was. |
| 50 | pub fn get(&self, key: i32) -> Option<(f32, f32)> { |
| 51 | self.0.lock().ok()?.get(&key).copied() |
| 52 | } |
| 53 | |
| Keep asking until the row is there, and say so when it is not b49f82a nandi 7d ago | 54 | /// How many rows have a place written down. For the log alone. |
| 55 | pub fn len(&self) -> usize { |
| 56 | self.0.lock().map(|held| held.len()).unwrap_or(0) |
| 57 | } |
| 58 | |
| Let a list say where it put its rows, and jump there 0ab003e nandi 7d ago | 59 | fn write(&self, rows: HashMap<i32, (f32, f32)>) { |
| 60 | if let Ok(mut held) = self.0.lock() { |
| 61 | *held = rows; |
| 62 | } |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | /// The trivial state that gives this widget a type of its own. |
| 67 | /// |
| 68 | /// It holds nothing. What it is for is the tag: a wrapper with no state is |
| 69 | /// indistinguishable from a plain column to iced's diffing, which reuses the |
| 70 | /// tree it kept for one as the tree for the other — and the mismatch is not |
| 71 | /// noticed until something deep inside reads a child that was never there. |
| 72 | struct State; |
| 73 | |
| 74 | pub struct Rows<'a, Message> { |
| 75 | inner: Element<'a, Message>, |
| 76 | keys: Vec<i32>, |
| 77 | placements: Placements, |
| 78 | } |
| 79 | |
| 80 | impl<'a, Message> Rows<'a, Message> { |
| 81 | /// `keys` are the rows of `inner`, in the order they were given to it. |
| 82 | pub fn new( |
| 83 | inner: impl Into<Element<'a, Message>>, |
| 84 | keys: Vec<i32>, |
| 85 | placements: Placements, |
| 86 | ) -> Self { |
| 87 | Self { |
| 88 | inner: inner.into(), |
| 89 | keys, |
| 90 | placements, |
| 91 | } |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | impl<Message> Widget<Message, cosmic::Theme, cosmic::Renderer> for Rows<'_, Message> { |
| 96 | fn tag(&self) -> tree::Tag { |
| 97 | tree::Tag::of::<State>() |
| 98 | } |
| 99 | |
| 100 | fn state(&self) -> tree::State { |
| 101 | tree::State::new(State) |
| 102 | } |
| 103 | |
| 104 | fn children(&self) -> Vec<Tree> { |
| 105 | vec![Tree::new(&self.inner)] |
| 106 | } |
| 107 | |
| 108 | fn diff(&mut self, tree: &mut Tree) { |
| 109 | tree.diff_children(std::slice::from_mut(&mut self.inner)); |
| 110 | } |
| 111 | |
| 112 | fn size(&self) -> Size<Length> { |
| 113 | self.inner.as_widget().size() |
| 114 | } |
| 115 | |
| 116 | fn layout( |
| 117 | &mut self, |
| 118 | tree: &mut Tree, |
| 119 | renderer: &cosmic::Renderer, |
| 120 | limits: &layout::Limits, |
| 121 | ) -> layout::Node { |
| 122 | let node = self |
| 123 | .inner |
| 124 | .as_widget_mut() |
| 125 | .layout(&mut tree.children[0], renderer, limits); |
| 126 | |
| 127 | // The column's own children, in the order its keys were given. Their |
| 128 | // bounds are already relative to the content's top, which is the |
| 129 | // coordinate `scroll_to` is asking for. |
| 130 | // |
| 131 | // Written whole rather than merged: a row that has left the list has |
| 132 | // no place any more, and an old answer for it would send a jump to |
| 133 | // wherever it used to be. |
| 134 | let mut rows = HashMap::with_capacity(self.keys.len()); |
| 135 | for (key, child) in self.keys.iter().zip(node.children()) { |
| 136 | let bounds = child.bounds(); |
| 137 | rows.insert(*key, (bounds.y, bounds.height)); |
| 138 | } |
| 139 | self.placements.write(rows); |
| 140 | |
| 141 | let size = node.size(); |
| 142 | layout::Node::with_children(size, vec![node]) |
| 143 | } |
| 144 | |
| 145 | fn operate( |
| 146 | &mut self, |
| 147 | tree: &mut Tree, |
| 148 | layout: Layout<'_>, |
| 149 | renderer: &cosmic::Renderer, |
| 150 | operation: &mut dyn Operation, |
| 151 | ) { |
| 152 | operation.traverse(&mut |operation| { |
| 153 | self.inner.as_widget_mut().operate( |
| 154 | &mut tree.children[0], |
| 155 | inner_layout(layout), |
| 156 | renderer, |
| 157 | operation, |
| 158 | ); |
| 159 | }); |
| 160 | } |
| 161 | |
| 162 | fn update( |
| 163 | &mut self, |
| 164 | tree: &mut Tree, |
| 165 | event: &Event, |
| 166 | layout: Layout<'_>, |
| 167 | cursor: mouse::Cursor, |
| 168 | renderer: &cosmic::Renderer, |
| 169 | clipboard: &mut dyn Clipboard, |
| 170 | shell: &mut Shell<'_, Message>, |
| 171 | viewport: &Rectangle, |
| 172 | ) { |
| 173 | self.inner.as_widget_mut().update( |
| 174 | &mut tree.children[0], |
| 175 | event, |
| 176 | inner_layout(layout), |
| 177 | cursor, |
| 178 | renderer, |
| 179 | clipboard, |
| 180 | shell, |
| 181 | viewport, |
| 182 | ); |
| 183 | } |
| 184 | |
| 185 | fn mouse_interaction( |
| 186 | &self, |
| 187 | tree: &Tree, |
| 188 | layout: Layout<'_>, |
| 189 | cursor: mouse::Cursor, |
| 190 | viewport: &Rectangle, |
| 191 | renderer: &cosmic::Renderer, |
| 192 | ) -> mouse::Interaction { |
| 193 | self.inner.as_widget().mouse_interaction( |
| 194 | &tree.children[0], |
| 195 | inner_layout(layout), |
| 196 | cursor, |
| 197 | viewport, |
| 198 | renderer, |
| 199 | ) |
| 200 | } |
| 201 | |
| 202 | fn draw( |
| 203 | &self, |
| 204 | tree: &Tree, |
| 205 | renderer: &mut cosmic::Renderer, |
| 206 | theme: &cosmic::Theme, |
| 207 | style: &renderer::Style, |
| 208 | layout: Layout<'_>, |
| 209 | cursor: mouse::Cursor, |
| 210 | viewport: &Rectangle, |
| 211 | ) { |
| 212 | self.inner.as_widget().draw( |
| 213 | &tree.children[0], |
| 214 | renderer, |
| 215 | theme, |
| 216 | style, |
| 217 | inner_layout(layout), |
| 218 | cursor, |
| 219 | viewport, |
| 220 | ); |
| 221 | } |
| 222 | |
| 223 | fn overlay<'b>( |
| 224 | &'b mut self, |
| 225 | tree: &'b mut Tree, |
| 226 | layout: Layout<'b>, |
| 227 | renderer: &cosmic::Renderer, |
| 228 | viewport: &Rectangle, |
| 229 | translation: Vector, |
| 230 | ) -> Option<overlay::Element<'b, Message, cosmic::Theme, cosmic::Renderer>> { |
| 231 | self.inner.as_widget_mut().overlay( |
| 232 | &mut tree.children[0], |
| 233 | inner_layout(layout), |
| 234 | renderer, |
| 235 | viewport, |
| 236 | translation, |
| 237 | ) |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | /// The one child this widget's layout node has. |
| 242 | fn inner_layout(layout: Layout<'_>) -> Layout<'_> { |
| 243 | layout |
| 244 | .children() |
| 245 | .next() |
| 246 | .expect("a Rows layout holds exactly one child") |
| 247 | } |
| 248 | |
| 249 | impl<'a, Message: 'a> From<Rows<'a, Message>> for Element<'a, Message> { |
| 250 | fn from(rows: Rows<'a, Message>) -> Self { |
| 251 | Element::new(rows) |
| 252 | } |
| 253 | } |