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Pin jolt-native at the merge rather than at the branch 3d7c428 · on eb6778a2b50a5526f57026f203912c7847dede7d · nandi · 8d ago
deps.edn · 100 lines · 5.2 KBClojure Blame HistoryRaw
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{:paths ["src"]

 ;; glimmer owns the reactive half (ratom, components, reconciler);
 ;; glimmer-jvui paints it as jvui, which is dvui's shape written in jolt on
 ;; SDL3 — no shared object of its own, and no Rust anywhere under the UI.
 ;; That is the whole reason for the switch off glimmer-vidya: libvidya meant
 ;; jolt-native's Cargo workspace, and a Cargo workspace meant a build.
 ;;
 ;; Our fork of glimmer, until the reconciler fixes in it land upstream. A
 ;; component unmounted between a cell firing and the queued render running
 ;; used to render anyway, into widgets the backend had already freed and
 ;; handed out again — which took the message list apart in a busy channel.
 ;; And replacing a native node with one of another tag left every watcher
 ;; under it subscribed, so swapping the phone layout for the split one and
 ;; back shredded the chat: one component's props painted onto another's
 ;; widget.
 :deps {jolt-lang/glimmer  {:git/url "https://gitlab.com/nandithebull/glimmer"
                            :git/sha "399df371c790d690fb6e4560c3d4d7f838502857"}
        nandi/glimmer-jvui {:git/url "https://gitlab.com/nandithebull/jolt-native"
                            :git/sha "ce4d910f39e70b3954a64cc88499480d0ac4bab9"
                            :deps/root "glimmer-backends/glimmer-jvui"}}

 ;; What the UI loads is SDL, and jvui declares it itself — SDL3, SDL3_ttf
 ;; and SDL3_image, all :optional, so the layout tests run on a machine with
 ;; none of them. Nothing of jolt-native's Cargo workspace is loaded by the
 ;; window any more; `just tui` still takes libjolttui, which is the one
 ;; object left and only for the terminal.
 ;;
 ;; Calls used to be the one thing this client could not do in jolt. The media
 ;; half is `frq.av.plane` now — MoQ over QUIC from libmoq_ffi, Opus from
 ;; libopus, H.264 from openh264 through a shim, and the devices from V4L2
 ;; and ALSA. Signaling was always IRC and still lives in src/frq/av.clj.
 ;;
 ;;   just run
 :jolt/native [;; The transport half of a call: MoQ over QUIC, the one
               ;; piece with no C implementation anywhere. Fetched from
               ;; moq-ffi's release rather than built — building it means a
               ;; 1062-crate workspace.
               ;;
               ;; The codecs are NOT in it. moq-ffi's `audio` and `video`
               ;; features are off in every Linux artifact upstream ships,
               ;; so Opus and H.264 come from their own C libraries below,
               ;; which is the whole point of doing this over FFI rather
               ;; than over a Rust facade.
               ;;
               ;; No :darwin: :systems is x86_64-linux and aarch64-linux, so
               ;; a .dylib named here would name a file nothing fetches.
               {:name "moq_ffi"
                :linux ["libmoq_ffi.so"]}

               ;; The codecs, as C libraries rather than as somebody's
               ;; bindings to them. Opus first; openh264 beside it when the
               ;; video half lands.
               ;;
               ;; The SONAME, not the bare .so: a `libopus.so` is the -dev
               ;; symlink and is not what a runtime closure carries. The
               ;; loader looks these up by name in one directory, which the
               ;; flake's `nativeAll` is.
               {:name "opus"
                :linux ["libopus.so.0"]
                :darwin ["libopus.0.dylib"]}

               ;; H.264, one step removed. openh264's C API is a vtable —
               ;; `ISVCEncoder` is `const ISVCEncoderVtbl*` — and jolt.ffi
               ;; can only call a literal C symbol, never a function
               ;; pointer. c/frq_h264.c walks the vtable and exports flat
               ;; symbols; this is that. libopenh264 itself comes along as
               ;; its DT_NEEDED and is never named here.
               {:name "frqh264"
                :linux ["libfrqh264.so"]
                :darwin ["libfrqh264.dylib"]}

               ;; Audio devices. No :darwin — CoreAudio is the other side of
               ;; that door and is not this library.
               ;;
               ;; V4L2 is deliberately absent from this list: the camera is
               ;; ioctls against libc and the kernel, so there is nothing to
               ;; load. See frq.capture.v4l2.
               {:name "asound"
                :linux ["libasound.so.2"]}]

 :aliases {:frq {:main-opts ["-m" "frq.app"]}

           ;; The same screens in a terminal. glimmer-tui is the other backend
           ;; for the same reconciler — libjolttui's tree ABI is libvidya's
           ;; with cells under it — so `frq.tui` requires it after `frq.app`
           ;; and renders the hiccup that is already written.
           ;;
           ;; A path rather than a sha, like glimmer-vidya's would be if this
           ;; alias were the way in: `just tui` builds jolt-native out of the
           ;; flake and hands both Jolt halves over with -Sdeps, so this is for
           ;; a checkout beside the tree and nothing else reads it.
           ;;
           ;;   just tui
           :tui {:extra-deps {nandi/glimmer-tui
                              {:local/root "../jolt-native/glimmer-backends/glimmer-tui"}}
                 :main-opts ["-m" "frq.tui"]}}

 :tasks {frq "jolt -M:frq"
         tui "jolt -M:tui"}}